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The Big Issue : Case Study



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Story-boarding: Introduction: The introduction to my music video will be set on the beach in the evening. The first shot is a birds eye view of the sea crashing on to the beach with words like the artists and the song title. It will turn in to a series of shots of exoctic places and activities in different locations , to go with the 'live in the moment' type story. During the song, there are parts where the voice is the main focus. This is where I plan to have extreme close ups of lips miming the lyrics of the song. This will not only show a variation in shot selection, but will also make a connection between the video and the song. The storyboard sketches are just some ideas that I have in mind, but might not make it to the video. All the shots in the photo are inspired by other dance music videos that have a similar atmosphere that I want to partially replicate. 

Evaluate My Initial Footage

Framing -  We think that our shot is framed well. Our actor is in the centre of the frame and the backdrop is fairly accurate against the original. Our shot could be improved by having the actor further away so that he is smaller in the frame and his knees are at the bottom. The professional shit is successful because it has a good use of contrast with the shadows and the outfit is clearly shown with a contrast between the shirt and skirt. Lighting -  Our lighting works fairly well, however it is slightly brighter than the original. We relied on ambient lighting which may have been too harsh with the halogen lights. The original appears to have relied on ambient lighting of the sun fairly late in the day through a window. The professional shot may have used their lighting in order to make the subject stand out by making the background darker. Mise en scene -  Our costume is fairly close to the original with the skirt and check shirt. The shirt ...
What is Jenkins's theory that the author is referring to here? How might it apply to how audiences interact with the Minecraft game? - The Jenkins theory is about how the audience and customers can participate in the creation of new products and the product gaining popularity. Minecraft players actively play the game and help it to circulate amongst friends, social media, etc. How is Minecraft different to conventional computer games in terms of narrative and what kind of experience this offers gamers? - Minecraft is about building and crafting new things and therefore the players become a producer of the game and well as consuming the content. How did YouTube respond to this trend? Have a look at what YouTube offers to gamers by going to the site. Watch a PewDiePie and Ali A video as part of your research. - YouTubers such as PewDiePie have circulated Minecraft by creating videos of them playing the game and posting it online. In 2015 YouTube created a website with gamin...